Online Shopping: a Change in Consumer Behavior!: Hitmi Al Hitmi
The Game Changer - Smartphone Shopping Applications: R. Deepika, V. Karpagam
Politics of Shopping:What Consumers Learn about Identity, Globalization, and Social Change Kaela Jubas
Radical Consumption:Shopping For Change In Contemporary Culture Jo Littler
Get the wardrobe you?ve always wanted, filled with only those pieces that you love to put on and that make you look and feel amazing. Berlin-based style blogger Anuschka Rees will change your attitude and approach to clothes and shopping with her new minimal method. She rejects the clichéd fashion rules and instead encourages you to look in your wardrobe and at your life, as well as in the mirror. Using interactive prompts, infographic-style questionnaires and helpful check lists, all beautifully illustrated with photography and mood boards, create you own individual style guidelines that truly speak to you. A must-have guide that will help you discover and develop a strong sense of personal style. Two pages from this book are best viewed on a coloured screen, otherwise it is suitable for black and white devices.
Looking to live sustainably without overhauling your life? My Zero-Waste Kitchen shows you how to put the three R´s - reduce, reuse, recycle - into practice in the kitchen. Discover the secrets of sustainability, including shopping wisely, which foods you can freeze, and how to turn your scraps into delicious dishes and snacks such as falafel, pesto, and even melt-in-the-mouth cake. Handy tips and tricks will help you live sustainably without making huge changes, and guide you to a sustainable kitchen, with advice on kitchen equipment, food storage, growing herbs, and meal-planning tips. Make your kitchen sustainable with My Zero-Waste Kitchen - it´s easier than you think.
Feminism has hit the big time. Once a dirty word brushed away with a grimace, ´´feminist´´ has been rebranded as a shiny label sported by movie and pop stars, fashion designers, and multi-hyphenate powerhouses like Beyoncé. It drives advertising and marketing campaigns for everything from wireless plans to underwear to perfume, presenting what´s long been a movement for social justice as just another consumer choice in a vast market. Individual self-actualization is the goal, shopping more often than not the means, and celebrities the mouthpieces. But what does it mean when social change becomes a brand identity? Feminism´s splashy arrival at the center of today´s media and pop-culture marketplace, after all, hasn´t offered solutions to the movement´s unfinished business. Planned Parenthood is under sustained attack, women are still paid 77 percent-or less-of the man´s dollar, and vicious attacks on women, both on- and offline, are utterly routine. Andi Zeisler, a founding editor of Bitch Media, draws on more than twenty years´ experience interpreting popular culture in this biting history of how feminism has been co-opted, watered down, and turned into a gyratory media trend. Surveying movies, television, advertising, fashion, and more, Zeisler reveals a media landscape brimming with the language of empowerment, but offering little in the way of transformational change. Witty, fearless, and unflinching, We Were Feminists Once is the story of how we let this happen, and how we can amplify feminism´s real purpose and power.
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing. designers, so that they can learn how to engage players´ real-time experiences beyond the mobile phone or computer screen. -Thirteen case studies with illustrative and inspiring examples make the entire pervasive games design space tangible. -Provides practical design tips, potential pitfalls, design problems from real games, and inspiration from some of the most interesting pervasive game designers in the world, including Matt Adams, Frank Lantz, and others.