6 Results for : playability

  • Thumbnail
    Erscheinungsdatum: 17.10.2013, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: Playability, Titelzusatz: Prolegomena zu einer Computerspielphilologie, Autor: Kücklich, Julian, Verlag: VDM Verlag Dr. Müller e.K., Sprache: Deutsch, Rubrik: Medienwissenschaften // Sonstiges, Seiten: 172, Informationen: Paperback, Gewicht: 272 gr, Verkäufer: averdo
    • Shop: averdo
    • Price: 68.00 EUR excl. shipping
  • Thumbnail
    Playability ab 68 € als Taschenbuch: Prolegomena zu einer Computerspielphilologie. Aus dem Bereich: Bücher, Ratgeber, Computer & Internet,
    • Shop: hugendubel
    • Price: 68.00 EUR excl. shipping
  • Thumbnail
    AST Omni Tech Figures Ryan Sheckler Körper, Füße und Board sind individuell voneinander bewegbar was maximale Bewegungsfreiheit mit dem AST bedeutet. Durch die einmalige Bauweise ist ein dauer- hafter Spielspaß garantiert. - maximale Bewegungsfreiheit - maximaler Spielspaß TM is "putting action into action figuresTM." AST has created a sophisticated, technically advanced method of manipulating toys with unlimited movements, unmatchable playability, freedom of expression, and hands-on fun. Michael Bellon, inventor of the Omnidirectional Toy Manipulator, has invented a Handle that will manipulate various toys in a puppet-like manner that makes them seemingly look like their moving on their own. The Handle will move an action figure and a skateboard together or independently, this allows the toys to http://www.youtube.com/watch?v=Toks_SbFI_4&feature=player_embedded
    • Shop: Locamo
    • Price: 29.90 EUR excl. shipping
  • Thumbnail
    Key Features:2.4GHz 4CH RC Bounce car in unique design, cool appearance. High quality ABS material, shock proof and durable. Function: Forward/Backward, Left/Right Turn, 360 Degree Rotation, One Key Bounce360 Degree rotation, Can do quick turning and rotating actions, bring you more excitement.One key bounce, Can jump over obstacles or jump up the steps, jumping height is about 60-80cm.Awesome 3 LED light and music effect provides more fun and playability. Batteries required for remote controller are not included. Style will be sent at randomGeneralSpecifications: Function: Forward/Backward, Left/Right Turn, Bounce, Music and 3-Light, 360 Degree Rotation, One Key Bounce Frequency: 2.4GhzChannel: 4CHBounce height: 60-80cmMaterial: ABS, electronic component, EVA wheelSize: 18*14*11.5CM (Stretched)USB charging: PC USB Port or Power Bank (DO NOT use cellphone charger which may cause damage to battery)Battery for remote controller is not includedFor 14 years and upPackage: Color boxRandom style deliveryQuantity: 1pcsNote:Please allow slight color deviation due to light and display. Size may vary a little due to manual measurementPackage Included:1 x RC Bounce Car, 1 x Remote Controller, 1 x Rechargeable Battery, 1 x USB Charging Cable, 1 x Transparent Shock PadFeedback: Dear Customer, Your satisfaction and positive feedback is very important to us. Please leave positive feedback and 5 stars if you are satisfied with our items and services. Meanwhile, it is highly appreciated if you could contact us first when you have any problem with our items or services. We will do our best to solve any problems and provide you with the best customer services. Thank you very
    • Shop: G2A
    • Price: 64.99 EUR excl. shipping
  • Thumbnail
    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game's virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.
    • Shop: buecher
    • Price: 38.95 EUR excl. shipping
  • Thumbnail
    This book explores the impact of a video game's degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game's respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.
    • Shop: buecher
    • Price: 31.95 EUR excl. shipping


Similar searches: