37 Results for : quaternion

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    Quaternion of the Examples of a Philosophical Influence: Schopenhauer-Dostoevsky-Nietzsche-Cioran ab 40.7 € als gebundene Ausgabe: . Aus dem Bereich: Bücher, English, International, Gebundene Ausgaben,
    • Shop: hugendubel
    • Price: 40.70 EUR excl. shipping
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    Quaternion of the Examples of a Philosophical Influence: Schopenhauer-Dostoevsky-Nietzsche-Cioran ab 42.49 € als epub eBook: . Aus dem Bereich: eBooks, Belletristik, Erzählungen,
    • Shop: hugendubel
    • Price: 42.49 EUR excl. shipping
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    Local Theory.- Global Theory.- Quaternion Algebras.
    • Shop: buecher
    • Price: 52.99 EUR excl. shipping
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    Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflowKey FeaturesBuild a functional and production-ready modern animation system with complete features using C++Learn basic, advanced, and skinned animation programming with this step-by-step guideDiscover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternionsBook DescriptionAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.What you will learnGet the hang of 3D vectors, matrices, and transforms, and their use in game developmentDiscover various techniques to smoothly blend animationsGet to grips with GLTF file format and its design decisions and data structuresDesign an animation system by using animation tracks and implementing skinningOptimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettesImplement the IK technique for your game characters using CCD and FABRIK solversUnderstand dual quaternion skinning and how to render large instanced crowdsWho this book is forThis book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.
    • Shop: buecher
    • Price: 19.95 EUR excl. shipping
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    Spacecraft Modeling Attitude Determination and Control ab 48.99 € als epub eBook: Quaternion-Based Approach. Aus dem Bereich: eBooks, Belletristik, Erzählungen,
    • Shop: hugendubel
    • Price: 48.99 EUR excl. shipping
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    In this new textbook, acclaimed author John Stillwell presents a lucid introduction to Lie theory suitable for junior and senior level undergraduates. In order to achieve this, he focuses on the so-called "classical groups'' that capture the symmetries of real, complex, and quaternion spaces. These symmetry groups may be represented by matrices, which allows them to be studied by elementary methods from calculus and linear algebra.This naive approach to Lie theory is originally due to von Neumann, and it is now possible to streamline it by using standard results of undergraduate mathematics. To compensate for the limitations of the naive approach, end of chapter discussions introduce important results beyond those proved in the book, as part of an informal sketch of Lie theory and its history.John Stillwell is Professor of Mathematics at the University of San Francisco. He is the author of several highly regarded books published by Springer, including The Four Pillars of Geometry (2005), Elements of Number Theory (2003), Mathematics and Its History (Second Edition, 2002), Numbers and Geometry (1998) and Elements of Algebra (1994).
    • Shop: buecher
    • Price: 33.99 EUR excl. shipping
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    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:- Number sets - Algebra - Trigonometry - Complex numbers - Coordinate systems - Determinants - Vectors - Quaternions - Matrix algebra - Geometric transforms - Interpolation - Curves and surfaces - Analytic geometry - Barycentric coordinates - Geometric algebra - Differential calculus - Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers
    • Shop: buecher
    • Price: 70.00 EUR excl. shipping
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    Quaternion and Clifford Fourier Transforms and Wavelets - Auflage 2013: ab 149.99 €
    • Shop: ebook.de
    • Price: 149.99 EUR excl. shipping
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    Topics in Quaternion Linear Algebra - New: ab 105.49 €
    • Shop: ebook.de
    • Price: 105.49 EUR excl. shipping
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    Topics in Quaternion Linear Algebra: ab 101.99 €
    • Shop: ebook.de
    • Price: 101.99 EUR excl. shipping


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