87 Results for : playable

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    Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key FeaturesLearn game development and C++ with a fun, example-driven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratchWhat you will learnSet up your game development project in Visual Studio 2019 and explore C++ libraries such as SFMLExplore C++ OOP by building a Pong gameUnderstand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundUse classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine gunsAdd advanced features to your game using pointers, references, and the STLScale and reuse your game code by learning modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
    • Shop: buecher
    • Price: 29.95 EUR excl. shipping
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    Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series Key Features:Learn C# programming basics, terminology, and coding best practices Become confident with Unity fundamentals and features in line with Unity 2021 Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity Book Description: The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021, including the new Unity Input Manager and animating with code. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What You Will Learn:Follow simple steps and examples to create and implement C# scripts in Unity Develop a 3D mindset to build games that come to life Create basic game mechanics such as player controllers and shooting projectiles using C# Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Explore the basics of AI for games and implement them to control enemy behavior Who this book is for: If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prospective Unity game developers will also find this title useful. No prior experience in programming or Unity required.
    • Shop: buecher
    • Price: 52.99 EUR excl. shipping
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    Playable Cities - The City as a Digital Playground: ab 106.99 €
    • Shop: ebook.de
    • Price: 106.99 EUR excl. shipping
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    Making Smart Cities More Playable - Exploring Playable Cities: ab 96.49 €
    • Shop: ebook.de
    • Price: 96.49 EUR excl. shipping
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    Introduction to Game Design Prototyping and Development - From Concept to Playable Game with Unity and C: ab 67.99 €
    • Shop: ebook.de
    • Price: 67.99 EUR excl. shipping
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    Eine Italo Disco Rarität aus dem Jahre 1987 jetzt wieder als 12" Maxi Single erhältlich: Limit Eccitation - In The Dark Auf Seite A gibt es die raren Original Versionen und als Highlight auf Seite B zwei neue und exklusive Remixe von Longdrink und Also Playable Mono.
    • Shop: odax
    • Price: 16.47 EUR excl. shipping
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    Die schwedischen Nu-Italo Helden mit ihrer brandneuen Single im Original und in Versionen von Mirko Hirsch, RetroTeque un dem Analog Language-Alumni Also Playable Mono.Die schwedischen Nu-Italo Helden mit ihrer brandneuen Single im Original und in Versionen von Mirko Hirsch, RetroTeque un dem Analog Language-Alumni Also Playable Mono. The Swedish living nu italo legend Italove is back to Analog Language with their brand new single Stockholm Is Calling . Mateo, Blix and LaRoxx did it again and delivered 100% hit track, beautifully arranged, produced and performed. After success of their debut album the band is working even harder not to let their fans down. The new single contains numerous remixes, edits and dubstrumentals from such names as Mirko Hirsch, RetroTeque and Analog Language alumni Also Playable Mono. Big part of them is available on Analog Language maxi CD only. A must have for every Italove fan. TRACKS: 1. Stockholm Is Calling (Radio Edit) 3 10 2. Stockholm Is Calling (Also Playable Mono Radio Edit) 4 06 3. Stockholm Is Calling (Mirko Hirsch Radio Edit) 3 33 4.Stockholm Is Calling (Extended Mix) 4 40 5. Stockholm Is Calling (Mirko Hirsch Remix) 4 59 6. Stockholm Is Calling (Also Playable Mono Remix) 6 00 7. Stockholm Is Calling (Retroteque Face Time Remix) 4 49 8. Stockholm Is Calling (Instrumental) 4 40 9. Stockholm Is Calling (Mirko Hirsch Instrumental Mix) 4 59 10. Stockholm Is Calling (Also Playable Mono Dubstrumental) 5 35 11. Computer World 4 02 12. I Need Your Love (Mirko Hirsch Version) 4 11
    • Shop: odax
    • Price: 13.29 EUR excl. shipping
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    "Cage's Chess Pieces & Rieti's Chess Serenade" In 1944 Cage contributed his score-painting, Chess Pieces, to the surrealist show, "The Imaginary of Chess" in New York City. It was sold to a private collector. Recently rediscovered, the painting was reconstructed into a playable score by Ms. Tan. It receives its World Premiere here along with Rieti's work for the same exhibition. Both with full performance video. "John Cage's Prepared Piano" An in-depth documentary on the history of the prepared
    • Shop: odax
    • Price: 21.03 EUR excl. shipping
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    In Paris at the end of the Baroque era and with the rising bourgeoisie, a new era dawned for composers after the death of king Louis XIV. Joseph Bodin de Boismortier was in the right place at the right time and knew how to meet the burgeoning demand with a nimble pen. He wrote a vast amount of gallant, easily playable chamber music, which he also published himself in an unheard-of way!
    • Shop: odax
    • Price: 13.89 EUR excl. shipping
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    Das Italo-Disco Revival erlebt einen aktuellen Höhepunkt. Frische Remixes der Italo-Giganten begleitet von neuen Tunes des der Nu Italo-Disco.Das Italo-Disco Revival erlebt einen aktuellen Höhepunkt. Hier gibt es frische Remixes der Italo-Giganten wie Digital Emotion, Aleph, Some Bizarre, Dyva oder Fred Ventura. Begleitet von neuen Tunes des Synthwave, Synthpop, Nu Italo der New Generation Acts wie Knight$, Evanton, Maxthor, Andy Fox oder Foreign Boy. An explosive selection of fresh sound inspired by retro. TRACKS: 1. DIGITAL EMOTION - FULL CONTROL (Original Mix) 6:04 2. MAXTHOR - HUNTERS (Extended Edit) 5:28 3. ITALOCONNECTION - NEON DISCO (Also Playable Mono Remix) 6:58 4. MAGIC SYSTEM DJ - FROZEN HEARTS (Extended Version) 6:20 5. ALEPH - FLY TO ME (Italoconnection Remix) 5:36 6. EVANTON - ILLUSION (Original Mix) 5:55 7. KNIGHT$ - SO COLD (Extended APM Edit) 5:09 8. ANDY FOX FT. VANNA - DAYDREAM (Original Mix) 6:36 9. ITALOVE & FRED VENTURA - NEVER SURRENDER (Extended Mix) 4:12 10. SOME BIZARRE - DON T BE AFRAID (Flemming Dalum Remix) 5:57 11. DYVA - HARSH WIND (Corba B Shocking Bell Mix) 6:50 12. FOREIGN BOY - DISCO QUEENS (Original Mix) 4:57
    • Shop: odax
    • Price: 18.06 EUR excl. shipping


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